[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Tutorial(tileX=5, tileY=2, focusWidth=85, focusHeight=85, animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 这是幸运宝座,只要站上去就能吸收“某种天命”获得“眷顾”。阻挡数越高获得的“眷顾”就越高。 [Battle.EnsureMinSp(charId="trap_252_pckstp", sp=0)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause(pause=false)] [InputBlocker(blockInput=true)] [Delay(time=2.5)] [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Tutorial(focusX=8, focusY=-95, focusWidth=500, focusHeight=18.5, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 等到“眷顾”攒够了,那些“天命来袭”就都会被激活,大家都管这种状态叫“强运”。 [Battle.EnsureMinSp(charId="trap_252_pckstp#2", sp=30)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=1, tileY=1, validWidth=85, validHeight=85)] [Tutorial(tileX=1, tileY=1, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma")] 但平时的话,您一次只能操作一台“天命来袭”,其他的机器会自动关机。 [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_hsguma")] 我们试试这台吧。 [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]